Make sure you get a different placing on each balance (except when excellent). Usually adjust one click of ratio/stiffness or 3 degrees angle at a time, more when it's way off. Combine feedback from both drivers to adjust the settings in the right direction. Bring your drivers in immediately after releasing them for first setup feedback. Start a 1 lap stint in race trim (most important trim imo). Ok, now send your drivers out for some installation laps. Use a (slightly) different setup for both drivers. High speed corners and straights require less wing angle and more top speed. Low speed corners require higher wing settings and more acceleration. If you don't have a previous setting, then look to the track characteristics. Remember that your car changes and so do your settings. I keep track of all previous settings in a notepad. In the game the effect of both wings on the downforce balance is the same.įirst thing tot do is get a reference setting. In real life increasing front or rear wing angle would either lower understeer or oversteer. I always keep both front and rear wings the same angle and get a good setup. Wing angle setting is the most important setting as it influences all 3 balances and is not influenced by another. It doesn't matter how you achieve it using the different settings. Tyre pressure setting -> handling and speed balance (increase: less understeer and less top speed, small effect)Īny given track/car combination has an optimal downforce, handling and speed balance. Tyre camber setting -> handling and speed balance (increase negative: less understeer and less top speed, medium effect) Gear ratio setting -> speed balance (shorter: more acceleration) and handling balance (shorter: more oversteer, small effect) Suspension stiffness setting -> handling balance (softer: less understeer) and speed balance (softer: less top speed, small effect) Front and rear wing angle setting -> downforce balance (higher angle: higher downforce), speed balance (lower angle: more top speed, medium effect) and handling balance (higher angle: more oversteer, small effect)
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